The 2015-2016 VEX game is Nothing But Net. Below are the game outlines directly from the VEX website. While the school has had VEX robotics for a while, this is the first (not a pun) year VEX has been apart of Team WIRE. We will be starting freshman off in VEX so that they can get a feel for robotics before they start working on a FRC robot in January. We also hope that with this change, we can turn VEX into a winning team.

The Game:

VEX Robotics Competition Nothing But Net is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.

The object of the game is to attain a higher score than the opposing Alliance by Scoring your Balls and Bonus Balls in your Low and High Goals, and by Elevating Robots in your Climbing Zone.

The Details:

There are ninety-four (94) Balls and ten (10) Bonus Balls, available as Scoring Objects. Some Scoring Objects begin in designated locations on the field, while others are available to be entered into the field during to the Match.

Each Robot (smaller than 18”x18”x18”) begins a match on one of their Alliance Starting Tiles. Each Alliance has one High Goal and one Low Goal to Score into. Alliances also earn points for Low and High Elevating one of their Robots upon the other. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

Scoring:

Each Ball Scored in a Low Goal 1 point
Each Bonus Ball Scored in a Low Goal 2 points
Each Ball Scored in a High Goal 5 points
Each Bonus Ball Scored in a High Goal 10 points
Each Robot that is Low Elevated 25 points
Each Robot that is High Elevated 50 points
Alliance with the most points at the end of Autonomous 10 points

Game Resources

Game Video

VEX Website

*All content on this page has been pulled directly from the VEX Robotics website – vexrobotics.com